Sponsorship Gap

A research-led product for planning, allocating and delivering LED sponsorship campaigns — built on top of Cortex's existing LED playout platform.

2023

Client

Cortex

Role

Lead Product Designer

Sponsorship product hero — Asset Allocator screen for Liverpool vs Chelsea, showing brand allocations across LED inventory

Timeline

2023

Team

1 PM · 2 frontend developers · 1 backend developer · SportFive partnership team (ethnographic study)

My role

Lead product designer — ethnographic research, document analysis, journey mapping, IA, allocation UI

What shipped

LED sponsorship allocation product inside Cortex DXP — now powering 90% of Premier League games

Discovery

A gap in the market for sport

Planning, allocating, delivering and reporting LED sponsorship campaigns was slow, confusing and hostage to stakeholder bottlenecks. Cortex already had an LED playout product running on the boards themselves — but the layer above it, where deals were sold and assets allocated, was still being done in spreadsheets.

I led the design and ran a series of workshops to define where the product needed to be in two years. The first thing I needed to know was where teams actually were today.

Spreadsheets

Plan deals

Decks & emails

Spreadsheets

Allocate assets

Spreadsheet per fixture

Spreadsheets

Report delivery

Manual screengrabs

Cortex — existing

LED playout

Live on matchday

Tearing down the current workflow

Before designing anything, I mapped the existing process end-to-end — every spreadsheet, every email, every handoff between partnerships, sales, operations and the LED playout team. The bottleneck pattern surfaced fast: deals were being sold faster than they could be operationalised, and every step that wasn't in the playout product was reliant on someone remembering to copy a cell into another file.

“The deals weren't the problem. The space between ‘deal signed’ and ‘asset on a board’ was the problem.”

Ethnographic research with SportFive

LED campaigns are sold in a unique way, so we spent two days conducting ethnographic research — shadowing members of the partnership team at the UK's leading LED sponsorship agency, SportFive. I watched live deals being scoped, planned and negotiated; I sat in on internal stand-ups; I logged every tool opened and every spreadsheet touched.

By the end of the two days, I had mapped a complete end-to-end journey and collected a stack of working artefacts to analyse back at the office.

Ethnographic field photo — annotated running-order spreadsheet on a SportFive partnerships desk, captured during the two-day shadow study

Document analysis

The artefacts I brought back from SportFive became our second discovery dataset — pitch decks, allocation spreadsheets, internal comms, client reporting templates, ops handover sheets. I ran a tagging pass on every document: the fields that recurred, what information moved between teams, where the same value was re-entered manually three times.

What surfaced: across every document, the same dozen data points kept appearing under different names. That observation defined a big chunk of the product's data model before we drew a single screen.

Document analysis — colour-coded LED running-order spreadsheet with recurring fields tagged across rounds, dates, fixtures and brands

Nuances across the globe

Beyond SportFive, I interviewed agencies across other markets. How teams planned, sold and delivered LED campaigns with stadiums varied — sometimes driven by the sport, sometimes by team preference, sometimes by local regulation. The final solution had to flex for all of them without forking the codebase or the mental model.

Cross-market comparison — regional differences in how LED campaigns are planned, sold and delivered

Validation

Atomic research to lock the themes

Usability testing the early concepts with real partnership teams was non-negotiable. I used atomic research to break results down — Experiments, Facts, Insights, Opportunities — and surfaced the themes that would shape the rest of the product. Four categories emerged, mirroring the campaign process itself: campaign proposals, campaign creation, asset allocation, and reporting.

Atomic research board — Experiments, Facts, Insights and Opportunities grouped under proposals, creation, allocation and reporting

Reviewing in the open

I ran an all-hands workshop to put the early concepts against the user goals and requirements. Sales, operations, design and engineering in the same room — no opinion went unargued, and the workshop's output was a prioritised list everyone had signed off on.

Design

Defining the architecture

Based on the four themes, I structured the product to follow the campaign process from proposal through delivery. The IA mirrored how users already thought — proposal → assets → allocation → reporting — rather than imposing a new mental model on top of an already-busy workflow.

Sponsorship backend architecture — Cortex data management, Bridge platform, and the connections between LED playout, analytics, asset management and reporting

The allocation UI

I focused on simplifying the asset-to-game allocation — bulk apply across multiple events, and a status system so the Ops team could see at a glance what was ready to hit the LED boards. Status was the bridge between sales saying “done” and ops saying “live”.

Allocation UI — bulk-apply controls and status badges across the allocation grid

Competing with the speed of spreadsheets

In the old process, users could copy/paste sponsor allocations across spreadsheets in seconds. The product had clear advantages elsewhere, but if it was slower than Excel for the most common operations, it would never replace it. So I prioritised features that matched that speed.

Autofill logic — auto-generated LED running order ready for the operator

I worked with the backend team on intelligent configurations that auto-generated sponsorship-allocation playlists for each event. One autofill click sent a ready-to-use playlist straight to the LED operator — the last spreadsheet step absorbed by the product.

90%

Of Premier League games use the product for LED

3,000+

Campaigns across multiple sports & competitions

6

New clients won — direct revenue contribution

Final design

The campaign lifecycle, end-to-end

Sales opportunity view — upcoming inventory and qualified deals

Step 01: Identify a sales opportunity

Surface and qualify new sponsorship deals against upcoming inventory, so sales know exactly what's available before they pitch.

Step 02: Allocate the brand

Assign sponsors to events with bulk-apply controls and a clear status pipeline that bridges sales and ops.

Allocation UI — bulk-apply controls and status badges across events
Running order — autofilled LED playlist for a match

Step 03: Build a running order for match day

Autofill the LED playlist for each event so ops aren't rebuilding the running order from scratch every weekend.

Step 04: Play out match day

The live operator view that pushes the running order to LED in-venue, with the latest status visible to everyone in the chain.

Playout view — live LED running order during a match
Reporting and proof of delivery — campaign performance dashboards

Step 05: Reporting and Proof of Delivery

Exports and dashboards that close the loop with the rights-holder and the brand — what played, when, and against which event.

Reflections

What I'd do differently

The ethnographic + document analysis combo gave us a sharper data model than any number of stakeholder interviews would have. If I ran this again I'd build that into the kickoff template for every product team — two days in the field plus a structured artefact analysis, before any concepting starts. It compresses months of stakeholder back-and-forth into a week of grounded research.

I'd also engage LED operators earlier. We focused heavily on partnership and sales teams during discovery; ops feedback came later than it should have, and a few patterns in the allocation UI had to be revisited once we saw the workflow on the operator side.

Next project